Initiative For Indigenous Futures

an Aboriginal Territories in Cyberspace production

Postcommodity

Each Branch Determined
2016

POSTCOMMODITY is an interdisciplinary arts collective comprised of Raven Chacon, Cristóbal Martínez, and Kade L. Twist. Their art functions as a shared Indigenous lens and voice to engage the assaultive manifestations of the global market and its supporting institutions, public perceptions, beliefs, and individual actions that comprise the ever-expanding, multinational, multiracial and multiethnic colonizing force that is defining the 21st Century through ever increasing velocities and complex forms of violence. Postcommodity works to forge new metaphors capable of rationalizing our shared experiences within this increasingly challenging contemporary environment; promote a constructive discourse that challenges the social, political and economic processes that are destabilizing communities and geographies; and connect Indigenous narratives of cultural self-determination with the broader public sphere. Postcommodity’s most recent project is Repellent Fence, a two-mile-long land installation at the US./Mexican border near Douglas, AZ.

The group is collaborating with the Indigenous Futures Research Cluster as part of the 2167 Project: an innovative virtual reality and immersive media series. Six Indigenous filmmakers and artists have been commissioned to create six VR projects in 2017, with each artist asked to set their work 150 years in the future.

Postcommodity was in residence at the Cluster January 7 – 13, and again from July 25-29, 2016.

2167 Press Release
Individual Project Press Release

Public Talk:

Transcript: .doc | .pdf | .txt


Interview:

Transcript: .doc | .pdf | .txt

 


Pictures:

PC
Cristóbal Martínez (left), Raven Chacon (middle), Kade L. Twist (right)

pc-residency-group
Postcommodity with Obx Labs Team

View More Pictures of their residency.


Videos:

Cristóbal Martínez Trying out the Samsung VR gear for the very first time!

Raven Chacon exploring a custom environment made in Unity 3D where we imported various sketch models & drawings so that Postcommodity could get a better understanding of and feel for moving around in 3D space.

Kade L. Twist exploring a custom environment made in Unity 3D where we imported various sketch models & drawings so that Postcommodity could get a better understanding of and feel for moving around in 3D space.

Cristóbal Martínez is trying out the Oculus Rift Demo “Affected-the horror experience” by fallen planet studio while Raven Chacon is trying out the Samsung VR gear.

Cristóbal Martínez exploring a custom environment made in Unity 3D where we imported various sketch models & drawings so that Postcommodity could get a better understanding of and feel for moving around in 3D space.

Blog Posts:

IFFs First Residency Postcommodity Artist Collective

Postcommodity Residency Day 2